Graphics Feature Status Canvas: Hardware accelerated Canvas out-of-process rasterization: Disabled Direct Rendering Display Compositor: Disabled Compositing: Hardware accelerated Multiple Raster Threads: Enabled OpenGL: Enabled Rasterization: Hardware accelerated on all pages Raw Draw: Disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated WebGPU: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_av1_encode disable_vp_scaling disable_vp_super_resolution enable_webgl_timer_query_extensions exit_on_context_lost disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Expose WebGL’s disjoint_timer_query extensions on platforms with site isolation: 808744, 870491 Applied Workarounds: enable_webgl_timer_query_extensions Don’t use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233 Applied Workarounds: disable_vp_scaling Don’t use video processor super resolution on Intel Gen9 and older GPUs and non-Intel GPUs.: 1318380 Applied Workarounds: disable_vp_super_resolution Disable hardware MFT Av1 encoder on machines with multiple GPUs: 1367038 Applied Workarounds: disable_accelerated_av1_encode
I am also using D3D11 graphic backend. On chrome:flags I disabled #ignore-gpu-blocklist.
I dont know much about rendering or Chrome features but could you help me about what should I do next?