I have a scenario where my figure contains a mesh3d with scatter3d on top of it. Problem is that I only need howverinfo from scatter3d. The intention is to have mesh3d just as a background, data coming from scatter3d
I have set hovermode for mesh3d to “none” (tried “skip” too), but there are two issues with that.
- mouse cursor still snaps to mesh vertices
- since it’s 3d, some points of scatter3d are “inside” or obscured by mesh3d (I’ve made it almost transparent.). When hovering over obscured scatter3d points, cursor doesn’t snap to them, it snaps to mesh3d instead and no hover data is displayed, since mesh3d takes over.
re-ordering traces doesn’t help.
Any ideas would be greatly appreciated.