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Callback use dynamic list to get State element

    [Output(f"collapse-{i}", "is_open") for i in range(1, 4)]+[Output(f"collapse-card-{i}", "children") for i in range(1, 4)],
    [Input(f"group-{i}-toggle", "n_clicks") for i in range(1, 4)],
    [State(f"collapse-{i}", "is_open") for i in range(1, 4)]+[State(f"{i}", "children") for i in searchResults ]
def toggle_accordion(n1, n2, n3, is_open1, is_open2, is_open3,graph_1,graph_2,graph_3):
    ctx = dash.callback_context
    # print({"id": c.component_id, "property": c.component_property} for c in [State('babylon-gender-pie', "children")] )
    if not ctx.triggered:
        return ""
        button_id = ctx.triggered[0]["prop_id"].split(".")[0]

    if button_id == "group-1-toggle" and n1:
        return not is_open1, False, False,graph_1,None,None
    elif button_id == "group-2-toggle" and n2:
        return False, not is_open2, False,None,graph_2,None
    elif button_id == "group-3-toggle" and n3:
        return False, False, not is_open3,None,None,graph_3
    return False, False, False,None,None,None

I want to use the updated searchResult list every time callback happens. searchResult is updated by other functions.
How can I use State objects to get children elements outside the callback?

Welcome to the forum! I’m not quite sure what you are looking for, but looking at your code I’d suggest taking a look at the new pattern matching callbacks: I think it’ll make your code a fair bit simpler and more streamlined.