Debounce dcc.Textarea

I was wondering if there is a way to debounce the dcc.Textarea as in dcc.Input. If not, is there a reason, this is not included?


Input with debounce=True will trigger on <enter> or blur. We wouldn’t want Textarea to trigger on <enter>, so you should be able to get effectively the same behavior by using n_blur as an Input and value as State.

But yes, debounce would simplify this. Just hasn’t bubbled up to the top of the queue :slight_smile:

Thanks. I have not thought of that. Very simple and sufficiently effective. Many thanks :slight_smile:

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