I was wondering if there is a way to debounce the dcc.Textarea as in dcc.Input. If not, is there a reason, this is not included?
Thanks
I was wondering if there is a way to debounce the dcc.Textarea as in dcc.Input. If not, is there a reason, this is not included?
Thanks
Input
with debounce=True
will trigger on <enter>
or blur. We wouldn’t want Textarea
to trigger on <enter>
, so you should be able to get effectively the same behavior by using n_blur
as an Input
and value
as State
.
But yes, debounce
would simplify this. Just hasn’t bubbled up to the top of the queue
Thanks. I have not thought of that. Very simple and sufficiently effective. Many thanks