Using the dcc.Store element, I have switched to local storage, In the hopes it will speed up the app on heroku (although I am considering moving to AWS, as I have a number of lengthy simulations that cause the heroku server to time out).
I am currently getting the error that the first callback from dcc.Store is empty. The error I get is that “the quota has been exceeded”, but the app works fine on subsequent callbacks? I have attempted the fix mentioned in the documentation with the input as “modified_timestamp”, but I get the same error.