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3D scatter plot Error

Hi,

I am trying to plot ± 870000 points with go.Scatter3d (I know that are a lot of points…, probably I will downsample it :wink:). However it was still fun to see how it would let me go. It went till 50000 points without any issues (graph still responsive etc.), however at 600000 the webbrowser went black. In the console I have the following error:

react-dom@16.v1_2_3m1579025636.8.6.min.js:117 Error: gl-fbo: Framebuffer failed for unspecified reason
    at h (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at plotly-1.v1_1_0m1574766941.51.1.min.js:7
    at new d (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at e.exports (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at e.exports (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at q (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at Object.j.add (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at v.m.update (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at Object.e.exports [as plot] (plotly-1.v1_1_0m1574766941.51.1.min.js:7)
    at _.w.plot (plotly-1.v1_1_0m1574766941.51.1.min.js:7)

and WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost

Anything that can be done to avoid this error?