Hi all,
I’m trying to render patches with holes in them. I can achieve that by adding a scatter trace for the outside edge of the patch, and a scatter trace for the inside edge of the patch, with a fill: tonext on the latest added trace.
For simple shapes, that works, but if the shapes get a bit more complicated, the hole is not cutout properly. See example:
https://codepen.io/mkatgert/pen/myVmvyM
The left shape has been created by adding the ‘hole edge’ first, and then the outer edge, and then the outer edge has a fill tonext.
The right shape follows the exact same logic, but the hole is not cut out.
Is this a bug or am I doing something wrong?