Greetings!
I found an interesting bug where if you purposefully throw an error inside a function for a plotly hover listener (both “plotly_hover”/“plotly_unhover” works), the hover labels and spike lines actually redraw A LOT faster.
I wrote a quick pen that demonstrates this, just toggle the 4th line on and off to see the difference.
A couple quick notes:
- graph will look different on refresh because it’s random data
- This is more noticeable when you have a larger dataset like 300 to 400+
https://codepen.io/p1ho/pen/jKoJLe
Functionally I haven’t found any problems throwing that error might cause unless you have custom stuff you actually want to execute on “plotly_hover”/“plotly_unhover”.
Now obviously the downside is you would get this barrage of errors in your console log.
Can someone please elaborate why this is? I would really love that hover performance when I don’t have to use a hacky solution such as throwing an error.
Thanks in advance!!!
EDIT 1:
- I found out with the error throwing version, the cpu usage of the page goes up higher (~5%) compared to the normal version (2-3 %)
- In the error log, there is something called Object.r.throttle from the plotly.js file, this made me think I somehow bypassed the default throttle by throwing an error which led to the performance boost.
If #2 is true, do we have control for how much throttling we want?