How to do backface culling when rendering Mesh3d

Hi @danielyan86129

are you referring to this?

In my experience it sometimes helps, playing with the lightning (example code from one of my experiments):

    # update lightning
    mesh.update(
        lighting=dict(
            ambient=0.18,
            diffuse=0.8,
            fresnel=0.1,
            specular=1.2,
            roughness=0.05,
            facenormalsepsilon=1e-15,
            vertexnormalsepsilon=1e-15),
        lightposition=dict(
            x=1000,
            y=1000,
            z=-1000),
        hoverinfo='skip',
    )