are you referring to this?
In my experience it sometimes helps, playing with the lightning (example code from one of my experiments):
# update lightning
mesh.update(
lighting=dict(
ambient=0.18,
diffuse=0.8,
fresnel=0.1,
specular=1.2,
roughness=0.05,
facenormalsepsilon=1e-15,
vertexnormalsepsilon=1e-15),
lightposition=dict(
x=1000,
y=1000,
z=-1000),
hoverinfo='skip',
)