From the examples I’ve gathered it seems the frames key of e.g. a go.Figure
is a tuple and hence of “fixed size” so to speak.
I’d need to make an animation with a (potentially very) large number of frames, so it would be unpractical to precompute all the frames (but conversely in my case it would be relatively quick to compute a single frame or a small number of frames). Is there a way to use something like a callback / a lambda / whatever that would “feed” the animation continuously instead of a having a fixed initial tuple for the frames ?
Hope the question makes sense