I think this is just a bug. When you set the camera’s
up direction to be something other than (0, 0, 1), and add animations. The camera is going to move to the wrong position when you move to a different frame. I set the
up direction to be (0, 0, -1) to rotate the plot. Here’s a simple example that recreates the issue: https://gist.github.com/lordlycastle/d384d0324eb0d0598b4cda2f5815f76d
Does anyone have any other ways to rotate the camera along the Z axis? When looking down, I want the (0, 0) for (x, y) to be in the top left corner, and X and Yaxis to be left-right and up-down respectively.