Hello, fellow data scientists and developers,
I am attempting to generate the animation such that the heatmap at the ground level changes for each frame while the 3d building stays constant for every frame.
I way I am currently doing it is taking advantage of the animation of the scatter plot. I construct the scatterplot at the ground level with a large number of pixels so it looks like it is smooth. Is there a proper way for me to generate a smooth surface that is compatible with the animation feature?