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How to parallelize dcc.Graph obj rendering?

Hey, wondering if there is a proper way to implement rendering a large # of charts (dcc.Graph objs) for use on a page all at once.

I’ve tried doing it with threading but it seems like it always takes the same amount of time (if anything its faster sequential)

Is there a method or tutorial for this by chance? I’ve looked around a bit but can’t seem to find one.