Hi @mathguy350,
Welcome to forum!
Using this Mesh3d version you cannot extract the triangle vertex coordinates.
In order to get them, project the points of coordinates (x,y,z) onto a 2d plane of equation z=cst. Then triangulate the resulting 2d points, using scipy.spatial.Delaunay
, and lift the planar triangulation, back to 3d.
From the 3d points and triangulation faces you can get the coordinates of each triangle vertices.
Example:
from scipy.spatial import Delaunay
import numpy as np
import plotly.graph_objects as go
pts3d = np.vstack((x, y, z)).T
pts2d = pts3d[:, :2]
tri = Delaunay(pts2d)
i, j, k = tri.simplices.T #tri.simplices (faces) is an array of integers of shape (no_triangles, 3)
fig = go.Figure(go.Mesh3d(x=x, y=y, z=z,
i=i, j=j, k=k, intensity=z,
colorscale='matter_r',
flatshading=True))
The coordinates of triangle vertices are then computed as follows:
tri_coords = pts3d[tri.simplices]
tri_coords[m]
(m =0, 1, … number of triangles-1) is an array of shape (3,3)_. Each row contains the coordinates of a triangle vertex.